![]() The world became a series of checkpoints, where the moment you got through an area or section of the world and touched a bonfire, you never had to interact with that section ever again. That’s a criticism that I had with the later Dark Souls games, as well as with Salt & Sanctuary: fast travel rendered much of the unique level design obsolete. It sounds like they’ve adopted a more DS1 approach to level design, where you have to actually traverse the areas more than once, and the world actually feels like a cohesive, connected environment. Unlocking shortcuts only helps so much.Aside from the issue with recovering your salt - sounds like they made a mistake with spawning the pickup where you died, instead of where you were at just before dying - that sounds like an overall improvement, to me. In Sacrifice you have to completely leave the region, which means fighting your way through it again when you get back. In Sanctuary, if you lost a massive stack of salt, it was usually your own fault for not taking a time out drop it at the last campfire. ![]() You gotta trek all the way from the last check point, to the first check point, and back, if you want to both keep salt and progress. With no way to fast travel around a map, have fun getting your salt back after falling five miles, landing with a splat next to the start point. ![]() Conjure a fast-moving wave of dark energy.Originally posted by Tooltip: Mugu:They nerfed "Campfires". ![]() Weapon from Vodin Tenebre, The Lurking Shadowĭakutachi Runic Arts in Salt and Sacrifice.Umbramancers seek balance in darkness, which is why any weapon forged from their essence biases towards a strange celestial symmetry.ĭakutachi Information in Salt and Sacrifice ![]() They may possess Runic Arts unlike Ranged Weapons which don't.Ī pair of umbral daggers, their dark power curves the light around the blades in strange, unnatural ways. Twindaggers are Melee Weapons that can be used to inflict damage on hostile characters and provides defense against Enemies and Bosses. Dakutachi scales primarily with Dexterity. Dakutachi is a Twindagger in Salt and Sacrifice. ![]()
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