![]() ![]() Visually the game looks clean and colourful. There is also a lot to consider on the management side of things, such as paying bills, or bribes if the police start to clock that you are a mass murderer trying to turn the galaxy into cannibals. You can also slow down and speed up time, which is handy when things get a little out of hand or you want to fast-track a customer heading to a secluded spot. ![]() This means if you are willing to stick with the game through a hectic and sometimes frustrating few hours you will be better equipped both in terms of unlocks and game experience to deal with what comes after. Thankfully, there are plenty of upgrades like health, attack power and kitchen improvements that carry over between runs. As a result, at least in the opening few hours, you are unlikely to do too much globetrotting before being killed and sent all the way back to the start. However, what I found was that the added killing mechanics, along with multiple other distractions like having to kick the appliances when they stop working, became a bit overbearing. This adds as much madness to the game as it sounds, with customers unwilling to go down easily and you not starting out as the most efficient killer. In what can only be described as the ultimate act of a restaurant owner cutting corners, the most lucrative way of progressing is to feed a customer, wait until they pay and then murder them before they leave – preferably in the toilets as if someone else sees you’ll soon have the police fishing around. ![]() Where it differs though, is that you have the option to kill your clientele and use them as ingredients. In this respect, the game is very much like Overcooked. Orders are placed and the correct food has to be prepared as a result. The idea is to arrive at a planet, and feed the hungry customers while completing challenges that will unlock the next planet. You play as a chef looking to make it in the competitive fast-food world. ![]()
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